The Solus Project

An upcoming sci-fi exploration and survival game by Teotl Studios built with Unreal Engine 4. The game is set on a harsh uninhabited alien world with fully dynamic weather, day and night cycle and natural disaster systems that drastically affect the player and their survival.

Currently as my role as level designer I'm working on creating one of the large major islands as well as multiple adjoining cave sections. These areas are planned, meshed out, gameplay tested, detailed, and lit by myself. Scripting is generally maintained game-wise through shared Blueprints but can be tweaked per level if necessary.

Please note that the images and video are promotional and do not indicate the finished product or my specific input.

Level design